Board Games | Party Games
Reinforcements!
REINFORCEMENTS is a strategic battle card game where 2 -4 players build up powerful armies and compete to be the last one standing. It’s a simple card game that’s easy to learn but packs a board game punch! Each player takes turns drawing from a shared deck containing cards from 3 distinct kingdoms, each with unique art and special abilities. Using these cards players build up their army to unlock additional actions and attack their foes using powerful combos. In Reinforcements you can blast your foes with magic, hire deadly mercenaries, incite a peasant mob, and summon mythical totems. When two cards of the same power collide, it's time to call in REINFORCEMENTS! Both player’s shout exuberantly and draw two cards from the deck to decide the battle. Do you have what it takes be the last player standing? Each player starts with a handful of five cards and three face-down Foundations (selected during setup). On your turn, you can do one of three things: use a card in your hand to Attack the lead card in one of your opponents "stacks", Defend your foundations by adding a card that matches the suit of that foundation from your hand to the "stack", or Discard as many cards from your hand as you want (you will fill back up to begin your next turn.) Once you add a third card to a stack, that stack is turned face up and you draw a card from the top of the draw pile to start a new foundation. Having a faceup stack will give you a bonus depending on the suit. A faceup stack of Blue cards allows you to Fortify which lets you take an additional Defend action on your turn if you have a blue card in hand that you can place. A faceup stack of Red cards allows you to Barrage your opponent by allowing you and additional attack on your opponent each turn if you have a red card in hand. Finally, a faceup Green stack gives you the ability to Adapt by either swapping a green card from your hand with a green card from the stack or swapping the position of two of the green cards in your faceup stack. Each color of stack that is face up grants you these abilities, so they can add up quickly and each color that's face up also gives you a passive ability: blue - your blue stacks may now have 4 cards instead of just 3, red - red cards that attack or Barrage automatically win all ties, green - your hand size increases by 1 for every faceup green stack in your army. Cards range in value from 1-7 and it's a basic war mechanic that higher card beats lower card, however if you win a battle (i.e. your six beats your opponents' two) any extra points carry on to the next card in the line (in the example you would have four points left to face whatever card was next in line.) If there is a tie both players yell “REINFORCEMENTS!!!” Each player MUST yell this when a tie occurs. This rule is non negotiable. Players draw the top card off of the draw pile and flip them until the battle is resolved. There are also some special cards that truly mess things up (Assassins, Mages, and mobs of Peasants) and if you flip two stacks of one color or one stack of each color (three stacks in total) one of the Totems will visit you and provide a special power. But you have to use it before an opponent completes their requirement and steals the Totem from you.
$30.00$25.50
Night of the Ninja
In Night of the Ninja, your mission is to kill the members of a rival house before they can kill you. The challenge: you don’t know who’s friend or foe!Each round you take a different role. Will you be an insightful Spy or Mystic, a game-changing Trickster, or a deadly Assassin? To win, you’ll have to deceive your opponents, figure out who can and can’t be trusted, and fight for your house's honor!Supporting up to eleven players, Night of the Ninja is perfect for parties, but plays equally well at lower player counts. Designed by Justin Gary (Ascension, Shards of Infinity), this competitive, fast-paced game shakes up the social deduction genre. Clear and simple card abilities provide the structure that make some social deduction games challenging to teach, while a role-based turn order provides the simplicity that others are missing. Every card features papercraft art, hand-cut by star artist Ben Charman. The game's unique visual style is a certain eye catcher on the table.The sun is setting.... Make your next game night a Night of the Ninja!Contents:• 33 Ninja cards• 11 House cards• 11 Player standees• 40 Honor tokens• Rulebook• Strategy guide
$24.95$16.77
Tea, Scones, and Arsenic
In ARSENIC, you are members of an old English aristocratic family. Your uncle from America had the excellent idea of passing away bequeathing you his immense fortune.To celebrate the event, you decide to go for tea and enjoy some scones. However, each being equally greedy, each of the heirs decides to poison the cookies with Arsenic (a safe bet) in order to increase their share of the inheritance. Digestion promises to be difficult...Can you survive this ordeal?ARSENIC is a family game, for 1 to 6 players, from 7 years old. The game lasts about 15 min or less.It’s a party-game full of bluff, strategy and a hint of luck. Players must compete boldly but with self control to stop before it’s too late. A good statistical analysis of the remaining cookies and their potential dangerousness should give you an advantage... But these reassuring figures are unfortunately often distorted by the limitless treachery of your opponents. Be careful because sometimes it takes very little to get
$30.00$29.96